Post by Katie MacIntire on Dec 28, 2007 12:24:38 GMT -5
Use this to train your horses. Pick corresponding prefs and then post them, and I'll describe how your horse responded and what to do differently.
Track Conditions: Dry, Normal, Muddy
Distance: 6,7,8,9,10,11,12,13,14,15,16
Gate Position: 1,2,3,4,5,6,7,8,9,10,11,12
Gate Break: First Out, Second Out, Out in Pack, Out Behind Back, Last
Running Position: Lead, Trailing Lead, Front of Pack, In Pack, Trailing Pack, Next to Last, Last
Sprint Strategy: Take the lead and set pace slow then draw aheead a few lengths to win, dog the lead the entire time trying to make him tired then make your move around the final turn to win, stay few lengths behind the lead and then catch him by suprise with your late rush, blend in with the crowd for most of the race, but weave through the pack on the rail and squeeze by on the inside, stay by yourself for most of the race and wait for a duel around the back turn and then swing wide and pass on the outside, reserve most of your energy through the race and keep the pace slow then plow through the pack and catch the leader in a blind spot and pass, keep eyes off you by remaining out of the spotlight then as the leaders tire pass them with a huge freight train rush and pin them to the wire
Make your move (# of furlongs from the end): 6,5,4,3,2,1
Jockey Rides: Gentle; the horse handles himself well, firmly; the horse is good but needs direction, hard; he barely listens when he's focused, strongly; you almost have to physically pull him around
Bit: Snaffle; brakes and handling aren't a problem, racing D; gentle control when i need it, snaffle and ring around lower jaw; i need maximum control
Crop: flick it past his eye around the last turn, tap him all the way from the half pole to the wire, a few yards from the wire for an extra burst, to get going and get a good pack position
Track Conditions: Dry, Normal, Muddy
Distance: 6,7,8,9,10,11,12,13,14,15,16
Gate Position: 1,2,3,4,5,6,7,8,9,10,11,12
Gate Break: First Out, Second Out, Out in Pack, Out Behind Back, Last
Running Position: Lead, Trailing Lead, Front of Pack, In Pack, Trailing Pack, Next to Last, Last
Sprint Strategy: Take the lead and set pace slow then draw aheead a few lengths to win, dog the lead the entire time trying to make him tired then make your move around the final turn to win, stay few lengths behind the lead and then catch him by suprise with your late rush, blend in with the crowd for most of the race, but weave through the pack on the rail and squeeze by on the inside, stay by yourself for most of the race and wait for a duel around the back turn and then swing wide and pass on the outside, reserve most of your energy through the race and keep the pace slow then plow through the pack and catch the leader in a blind spot and pass, keep eyes off you by remaining out of the spotlight then as the leaders tire pass them with a huge freight train rush and pin them to the wire
Make your move (# of furlongs from the end): 6,5,4,3,2,1
Jockey Rides: Gentle; the horse handles himself well, firmly; the horse is good but needs direction, hard; he barely listens when he's focused, strongly; you almost have to physically pull him around
Bit: Snaffle; brakes and handling aren't a problem, racing D; gentle control when i need it, snaffle and ring around lower jaw; i need maximum control
Crop: flick it past his eye around the last turn, tap him all the way from the half pole to the wire, a few yards from the wire for an extra burst, to get going and get a good pack position